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LOGIN Beat

2 responses to “Capping Online Game Growth and Popularity”

  1. I could easily see how someone would exceed the cap.

    In my house alone, we have an xbox running games, Netflix going, two iphones and two ipod touches surfing the web, PC games being played online and new games being downloaded from Steam. We use Justin.tv to talk with family members as well as Skype and our phone is hooked to the broadband.

    Me ‘O my….wonder how much that would cost me.

  2. Very good article. To me the data cap issue seems to be a waste of time for ISP’s. They are trying to maintain profit margins as they increase bandwidth. The real economic issue is in a few years i suspect bandwidth will be built out in excess of demand. When for example there is enough capacity to allow for the entire world population to stream and HD movie at the same bandwidth will become a commidty and ISP’s will have no new revenue to find. To me this is the last gasp for data gaps. Why data caps when bandwidth increases everyday? Where is the traffic jam they claim exists? If The Royal wedding didnt shut down the internet nothing will. Google is going to start their 1gbs internet service in Kansas city this year. They are starting movie rentals on YouTube which will put them directly opposed to data caps by Comcast and At&t. The competition will hopefully keep data caps from being universal.

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