This is the day many of you have been waiting for — the day we open the doors for early registration to attend the 2011 LOGIN Conference. This is your window of opportunity to experience this exclusive online game industry event at the best possible price. Don’t delay as we are expecting to sell out early this year, and early registration prices are only good until April 4. The basic attendee pass gets you into all of the sessions, panels, keynotes, the expo area, and official party functions.
Whenever I talk to in-the-trenches developers — the programmer writing the server code, the designer creating a virtual economy, the small indie developer making games on the side — they all tell me the same thing: “My company won’t or can’t send me to conferences; if I want to go, I need to pay my own way.”
Personal budgets are often of an entirely different scale than corporate budgets, and that’s why we offer multiple levels of passes to LOGIN. For the next two weeks, developers can register for LOGIN for only $395. That’s more than two full days of sessions, keynotes, and networking lunches for less than $200 a day (and even less than our great price last year). I think you’ll find it makes a compelling economic argument for even the most budget-conscious developer. We’ve got something for every budget. Check out the conference registration page, or click the pretty button below for all the details.
Don’t forget to check out some of the highlights from this year’s session lineup to see what our speakers have to offer:
- Devs vs. Trolls: A Survival Guide to Player Communications, Linda “Brasse” Carlson, Sony Online Entertainment
- Gamification Will Eat Itself: How Gamification Can Evolve, and Why It Must, Scott Dodson, Bobber Interactive
- Writing Secure iOS Applications, Ilja van Sprundel, IOActive
- Defining Today’s Massively Multiplayer Online Gamer, Hubert Thieblot, Curse, Inc.
- Making Free Profitable on iPhone, Brian Robbins, Riptide Games
